Trying to pace a 30 second story in which you can only realistically fit 3-4 lines of dialogue and very little exposition is a little bit tricky but also kind of fun. I often watch Samurai Jack and marvel at how they could fit tension, a cohesive plot and often epic action sequences into only a few minutes. Outstanding work. So this was definitely a learning curve, as is messing around with sound. And accents. Ahem. Forgive me.
Introduction
I'm a freelance illustrator/designer/art director and if you think I can help with your project, want to offer words of encouragement or simply say hi, feel free to get in touch.
I'm also on Twitter and Facebook. Follow me to find out every time I haul bits of imagination kicking and screaming into reality.
Sunday, 25 November 2012
Last Exit To Nowhere
OK, I swear I'll get back to drawing soon. For real. I've got a few lovely things in the works and I'll have them finished off very soon, but before I do here's another tiny film that I've put together for a 30 second film competition.
Trying to pace a 30 second story in which you can only realistically fit 3-4 lines of dialogue and very little exposition is a little bit tricky but also kind of fun. I often watch Samurai Jack and marvel at how they could fit tension, a cohesive plot and often epic action sequences into only a few minutes. Outstanding work. So this was definitely a learning curve, as is messing around with sound. And accents. Ahem. Forgive me.
Trying to pace a 30 second story in which you can only realistically fit 3-4 lines of dialogue and very little exposition is a little bit tricky but also kind of fun. I often watch Samurai Jack and marvel at how they could fit tension, a cohesive plot and often epic action sequences into only a few minutes. Outstanding work. So this was definitely a learning curve, as is messing around with sound. And accents. Ahem. Forgive me.
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Love a good space ship crash me so couldn't help but click. I think the dialogue, set up and pay off work well. The ship or pod that crash is a bit hard to distinguish is the only thing I would say. Did you create all the graphics?
ReplyDeleteCheers. I wasn't too bothered about it being distinguishable as long as it was obvious what had happened. And yes, I worked on it alone.
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